
Rule of 11
Rule of 11 is one of the most important rules to know in X-wing. Every player uses it, from locals at casual night to world champions like Paul Heaver. It is so important because it is the first round or … Continue reading Rule of 11
Rule of 11 is one of the most important rules to know in X-wing. Every player uses it, from locals at casual night to world champions like Paul Heaver. It is so important because it is the first round or … Continue reading Rule of 11
Norra Wexley and her ARC-170 ship was released along with the fantastic and powerful Wave IX ships. What makes the ARC different from any other rebel ship is the combination of the crew and astromech upgrade slots. This provides some unique … Continue reading Norra Wexley
One of the imperial’s best pilots, he is hard to bring down with an entire squad, and almost impossible 1v1. He use to be feared on the tables but recently has been pushed out of the meta with numerous anti-stress … Continue reading Soontir Fel
Just getting into the game, or thinking about getting into the game? Here are a few things to know about X-Wing Miniatures Game: There are two core game sets that are $39.99 MSRP each, and each one comes with two tie fighters and one X-wing. They each include everything needed to begin playing like movement templates, dice, damage decks, cardboard tokens, etc. The difference between the two is one includes Tie Fighters and X-wings from the original trilogy and the films respected pilots like Luke and Biggs. The other one (image) features Tie F/Os and T-70 X-Wings from The Force Awakens … Continue reading Getting Started in the World of XMG